Rainbow Six Siege: What Ubisoft Can Learn From Other Studios Handling Rage Quitters
Ubisoft has made significant progress in fair play and quality-of-life improvements in the Rainbow Six Siege. It has faced many challenges in the six years it has been around regarding balance and player support. But rage quitters, and even leavers, continue to chew at the game—Rainbow Six SiegeThe enjoyment of the players.
Although this problem can affect any title, it is more common in Rainbow Six Siege. It also tends to impact operators and players who are less experienced than others. A rage quitter could easily disrupt a match with abilities such as Caveira’s interrogation. Although players can still get the information from interrogations, they will lose their kill, which affects their overall KDA ratio.
Rainbow Six Siege can still look to other titles to get more ideas or inspiration to help rage quitters. Many games have found different ways to deal with these players across many genres.
Pokemon Unite implemented a two-headed system. It might not be the best for Rainbow Six Siege, but it is a good place. Disconnecting from a match allows players to continue playing with their teammates and keep their character in-game. Their Fair Play score will be affected by how long they’ve been disconnected or idle from the match.
Fair Play points can be dropped to the point that restricts access to certain game modes. A player with less than 80 points is not allowed to play in ranked play. Players who have less than 60 points will be banned from joining random matches. Players can only play against bots and with their friends, which means they cannot matchmake or enjoy the game to its fullest. Blastoise is a constant new release that makes it impossible to use matchmade play. This can hinder one’s enjoyment of Pokemon Unite.